General Roleplay Directives

If you fail to follow these guidelines, prepare to stand trial.

General Roleplay Directives

Postby Ottoman on Mon Sep 21, 2009 9:09 am

These are just some basic rules that you are to follow at all times regardless of the RP.

Note: The GM of the RP can add RP specific rules.

Rules: Kudos, Az.

Rule Number 1: LOGIC. IS. KEY. Now that these rules are here, there will be no excuse for saying "I didn't see it. Oh well, your nation is dead now". To join this RP you must meet the provided criteria.

Rule Number 2: Pro Patria rules will be applied AT ALL TIMES. There will be no flaming in the OOC. IC, on the helm of your ship, they're attacking you. You have every right to curse and yell at them.

Rule Number 3: There will be none of these squirming fights. If you're defeated, accept it. Either surrender, kill your leader, throw everything you've got into a last ditch effort which would result in the valiant and heroic death of a large portion of your soldiers, exile your government to an ally(if you have any), or wage a Guerrilla War. Do NOT, I repeat, NOT bring up giant armies from nowhere! If your country is beat, it's beat, but your people may be another story. Insurgencies and Partisan activities are permissible.

Rule Number 4: LITERACY IS A MUST. It looks like many of us will be making long posts. These are to be expected in a Nation-RP. You're running a nation. Not one character. Remember that.

Rule Number 5: Don't whine and cry when two nations gang up on you because you funded terrorist attacks years prior. Your stupid move, ha-ha punk, now it's time to die. Excessive barbaric behavior, e.g., GENOCIDE ... will probably be met with an angry letter or three, wouldn't you think? So keep your cool, shake hands and smile, and you might just live long enough.

Rule Number 6: BUILDING THINGS TAKES TIME. I don't care HOW many factories you have, you can't spit out priceless cruise missiles like a room full of pregnant women. I ask all of you to take into consideration exactly how much of your money you're spending. You CAN go into debt, and to be honest, debt SUCKS. And if it sucks being in debt on a personal level, it must REALLY suck on a national level.

Rule Number 7: Be nice. No "Want a cookie?" "No thank u." "BLASPHEMY! I DECLARE WAR!". Let's at least make it a few posts before we decide to grab the guy from across the table, and send a good ol' clenched fist into his chin, alright? You will be the leaders of the nation, act like one.

Rule Number 8: Please ... please know what the hell you're talking about. You can't shoot a gun 20 thousand feet in the air and kill every enemy soldier on the ground. It's not happening. It's the future, not fantasy. There is no magic, there are no spells.

Rule Number 9: Alright, I'm gonna' do it. Rule Number 9, YOU GOTTA' READ ALL A' THIS TO FULFILL THE CRITERIA TO JOIN THE RP! HA-HAAAA. Get readin' punks!

Rule Number 10: The Tech-Limits are flexible, you can mix and match to balance your forces out. But there will be no light-mechs with a high-caliber armament. That won't happen, sorry. Everything's going to have advantages and disadvantages. Though some stuff may seem impossible to kill, they'll still be destructible. EVERYTHING CAN BE KILLED.

Rule Number 11; I am the Head Admin, Kronos and Azrican are the Co-Admins. WE. ARE. ALL. GOD. We will smite you like an orphan if you so as much pull the SMALLEST amount of bull. Both me, Kronos, and Azrican will scrutinize your nation and your economics if we see any illogicality; we were in the first TFAN, and we watched it die.

Regulations: Again, Kudos.

Reg 1.
You're beginning with the specified amount of your Armed Forces. These guys won't last long, though. You'll have to bolster your recruiting in the event of war. Because whether you like it or not, PEOPLE DIE.

Reg 2.
Armor. It's the ultimate -- WRONG, NO IT ISN'T. I COULD PEE ON IT AND IT COULD BREAK. Everything requires support. Here's how it is, Artillery supports Armor, Armor support Infantry, Infantry supports Artillery, Air-Superiority means you run everything. Got it? Good.

Reg 3.
TACTICAL PROWESS WILL BE NECESSARY DURING WARFARE ... Your armored brigade ain't moving THAT fast across the Himalayas. See that little bar in the corner with the words "2,000 miles, 3,218 kilometers"? That's a long distance to travel.

Reg 4.
I'll say this more. KNOW WHAT YOU'RE USING AND FIGHTING WITH. Doesn't matter if you're using radar on a sub ... you're under water dammit! (You know who you are). This coincides with Regulation 3 ... Just shut up and nod.

Reg 5.
You aren't your soldiers, because there isn't 1.5 bazimillion of you. You are encouraged to RP out the average lives of a citizen or promotional figure within your nation. Remember though, they aren't all super-heroes that know how to defeat Bugafukistan or whatever pathetic nation you're fighting with.

Reg 6.
As you can see, there are separate NATION STATES ... Not owned by YOU. Or any OTHER player in the RP. These will be operated by the GM. I will RP out their responses and reaction to the world. They aren't going to be all "Hey, Everyone loves Otto". I'll probably have to invade one or two just to shut them up.

Reg 7.
You can begin the IC portion of a RP currently embroiled in a war with another nation/nation state. Just either run it by me, or the other player that controls the nation and sort that out.

Reg 8.
You don't have everything at the beginning. You will obviously have to build, maintain, and command your forces and civilian populations

Reg 9.
Your nation is capable of replacing, recreating, and equipping new types of infantry weapons, tanks, AFV's, IFV's, and aircraft. This will take time though, and the sky is the limit on which you choose to replace outdated or useless equipment.

Reg 10.
SUPER-WEAPONS CAN'T GET UP AND WALK. Unless they're airborne or capable of traversing land ... You get what I mean. These things won't be able to win EVERY single fight in EVERY single location of a war.

Reg 11.
Populations MUST be under 1.5 Billion. There's already way too many people on this planet. Guys.
"Men, who their duties know,
But know their rights, and, knowing, dare maintain,
Prevent the long-aim'd blow,
And crush the tyrant while they rend the chain
"
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Ottoman
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Re: General Roleplay Directives

Postby Saint Michel on Mon Sep 21, 2009 9:48 am

Oh man, but I've based my whole defense around being squirmy and waging an ugly and protracted insurgency against any non-believer who invades my country. :(
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Re: General Roleplay Directives

Postby Ottoman on Mon Sep 21, 2009 12:22 pm

Partisan Warfare is acceptable, just don't make it unrealistic.

Like bringing up a totally unknown mega system of Nuclear Reactors and detonate them.

Keep it like Tito, he was doin it rite.

So... yeah... I guess I should change that...
"Men, who their duties know,
But know their rights, and, knowing, dare maintain,
Prevent the long-aim'd blow,
And crush the tyrant while they rend the chain
"
User avatar
Ottoman
Führer and Co-Founder
 
Posts: 318
Joined: Sat Feb 28, 2009 12:32 pm
Location: Dinsmark, CST


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